I talk with a few experts in programming about CUNYBot and the Starcraft-BW programming scene below, as well as a discussion about causal inference in games (forthcoming paper in IEEE-CoG):
Currently CUNYbot has been undergoing a lot of revisions. The code for many sections has been scuttled and redesigned from the ground up. Much “technical debt” has been paid, and the code is approaching clarity. Speed is improved and many already established systems have been incorporated.